Ryan Sharr 3D Art, Storyboarding, Concept Art Quick and efficient, high and low resolution modeling in Maya, Zbrush and Mudbox Rigging of hard surface and organic objects Creation of UV textures, normal and spec maps Quick tool learning, and creation of playable environment maps and levels in 3D game editors Good understanding of design, form, silhouette, function, light and color Maya, Zbrush, Photoshop, Unreal Editor (UDK), Unity 3D, Mudbox, Flash, After Effects, Premiere, Dreamweaver, Radient Education 2006 – 2009 The Art Institute of Seattle, Washington, Bachelor of Fine Arts Degree, Media Arts and Animation 2003 – 2005 King Career Center, Alaska, Graphic Design Team Experience 2008 “An Apple a Day” and “Dumb Bells, Team Production 3D Modeler, Environment Modeling/Texturing, Animation, Lighting, Rigging, Rendering, UV Unwrap 2008 Tainter & Associates Film and Video Production Created UV maps of a human skull and brain for use in a short medical film 2007 – 2008 Zombie Panic Source, Mod Team 3d Animator for Half Life 2 Source Engine modification Created 3D weapon animations for in-game use - Idle, Fire, Reload, etc.
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© 2010 Ryan Sharr