Portfolio  |  |   Info

Click here to download resume

 

Ryan Sharr 
Ryan.Sharr@gmail.com 
www.RSharr.com  
 

3D Art, Storyboarding, Concept Art 
 
 

Quick and efficient, high and low resolution modeling in Maya, Zbrush and Mudbox

Rigging of hard surface and organic objects

Creation of UV textures, normal and spec maps

Quick tool learning, and creation of playable environment maps and levels in 3D game editors

Good understanding of design, form, silhouette, function, light and color 

Maya, Zbrush, Photoshop, Unreal Editor (UDK), Unity 3D, Mudbox, Flash, After Effects, Premiere, Dreamweaver, Radient 
 
 

Education 

2006 – 2009 The Art Institute of Seattle, Washington, Bachelor of Fine Arts Degree, Media Arts and Animation 

2003 – 2005 King Career Center, Alaska, Graphic Design 
 
 

Team Experience 

2008  “An Apple a Day” and “Dumb Bells, Team Production

          3D Modeler, Environment Modeling/Texturing, Animation, Lighting, Rigging, Rendering, UV Unwrap 

2008  Tainter & Associates Film and Video Production

          Created UV maps of a human skull and brain for use in a short medical film 

2007 – 2008 Zombie Panic Source, Mod Team

          3d Animator for Half Life 2 Source Engine modification

            Created 3D weapon animations for in-game use - Idle, Fire, Reload, etc. 

 

 


© 2010 Ryan Sharr